NeedLess

NeedLess

2018, 2022

ROLE

UX DESIGNER. OWNED WIREFRAMING, TESTING AND HI-FI DESIGN AS PART OF A TEAM OF UX DESIGNERS.

IMPACT

VALIDATED USABILITY, IDENTIFIED TRUST GAPS, AND INTRODUCED VERIFICATION AND ENGAGEMENT FEATURES TO SUPPORT ADOPTION.

Close-up of a hand holding a smartphone displaying a navigation app with a route mapped out through Brantford, Ontario, showing a 10-minute travel time to a meeting point. The screen highlights a meeting with “Jane Smith” and a distance of 1.2 km, with a finger pointing at the cancel button on the app interface.
Close-up of a hand holding a smartphone displaying a navigation app with a route mapped out through Brantford, Ontario, showing a 10-minute travel time to a meeting point. The screen highlights a meeting with “Jane Smith” and a distance of 1.2 km, with a finger pointing at the cancel button on the app interface.
Close-up of a hand holding a smartphone displaying a navigation app with a route mapped out through Brantford, Ontario, showing a 10-minute travel time to a meeting point. The screen highlights a meeting with “Jane Smith” and a distance of 1.2 km, with a finger pointing at the cancel button on the app interface.

INTRODUCTION

The team at NeedLess approached us with a clear goal: turn an early-stage idea into a tangible digital experience that could support people facing food insecurity.

NeedLess is focused on addressing the homelessness and food access crisis in Brantford, where gaps between surplus food and people in need are both visible and persistent. Their concept centered on a simple but meaningful opportunity:

Helping community members donate leftover food to those who need it most.

At the outset, the team shared preliminary research that helped frame the scope of the problem.

Statistic

Canadians waste 873lbs of food per year on average.

Statistic

Canadians waste 873lbs of food per year on average.

Statistic

Canadians waste 873lbs of food per year on average.

Statistic

Food bank recipients in Brantford, ON travel up to 3.5km to receive food.

Statistic

Food bank recipients in Brantford, ON travel up to 3.5km to receive food.

Statistic

Food bank recipients in Brantford, ON travel up to 3.5km to receive food.

Statistic

61% of Canadians report that they cannot afford three meals a day.

Statistic

61% of Canadians report that they cannot afford three meals a day.

Statistic

61% of Canadians report that they cannot afford three meals a day.

The data highlighted a stark contrast between food waste and food insecurity, as well as the physical barriers people face when accessing support services.

These insights shaped our understanding of the challenge and set the foundation for designing a solution grounded in real community needs.

How might we reduce friction between excess food and people in need to create an immediate, local impact?

USER RESEARCH

To deepen our understanding of the end user, we conducted user interviews to expand on the early insights provided by the NeedLess team.

The goal was to move beyond assumptions and understand how food insecurity shows up locally, day to day.

Three cheerful volunteers in festive Santa hats serve hot meals from a cafeteria-style kitchen, smiling behind a counter lined with trays of food including mashed potatoes, stuffing, sweet potatoes, and green beans. Stainless steel pots hang behind them, adding to the warm, communal holiday spirit.
Three cheerful volunteers in festive Santa hats serve hot meals from a cafeteria-style kitchen, smiling behind a counter lined with trays of food including mashed potatoes, stuffing, sweet potatoes, and green beans. Stainless steel pots hang behind them, adding to the warm, communal holiday spirit.
Three cheerful volunteers in festive Santa hats serve hot meals from a cafeteria-style kitchen, smiling behind a counter lined with trays of food including mashed potatoes, stuffing, sweet potatoes, and green beans. Stainless steel pots hang behind them, adding to the warm, communal holiday spirit.

LOCAL COMMUNITY MEMBERS

We focused our research within the Brantford community, speaking directly with organizations and individuals closest to the problem.

This included interviews with staff and volunteers at local food banks, soup kitchens, and churches, as well as conversations with people experiencing homelessness.

Two older men sit at a table in a community kitchen, bundled in warm clothes and sharing a meal with bread, salad, and hot food on disposable plates. Behind them, volunteers serve food from a counter while others wait in line, creating a welcoming and supportive atmosphere.
Two older men sit at a table in a community kitchen, bundled in warm clothes and sharing a meal with bread, salad, and hot food on disposable plates. Behind them, volunteers serve food from a counter while others wait in line, creating a welcoming and supportive atmosphere.
Two older men sit at a table in a community kitchen, bundled in warm clothes and sharing a meal with bread, salad, and hot food on disposable plates. Behind them, volunteers serve food from a counter while others wait in line, creating a welcoming and supportive atmosphere.

HOMELESS COMMUNITY MEMBERS

Most importantly, we spent time with members of the homeless community themselves—listening to how they navigate food access, technology, and daily decision-making.

These conversations helped us understand not just logistical barriers, but the context in which those barriers exist.

Two insights stood out early and challenged our initial assumptions:

A classic red British phone booth stands alone in a rural landscape of grassy fields, winding fences, and a gravel road under a partly cloudy sky. A small body of water and rolling hills stretch out in the background, highlighting the booth's striking contrast against the natural surroundings.

Insight

77% of participants reported using a mobile phone as their primary means of accessing the internet

The majority of individuals inside homeless community reported that they rely on mobile phones for internet access, challenging our assumption that desktop access would be more common.

A classic red British phone booth stands alone in a rural landscape of grassy fields, winding fences, and a gravel road under a partly cloudy sky. A small body of water and rolling hills stretch out in the background, highlighting the booth's striking contrast against the natural surroundings.

Insight

77% of participants reported using a mobile phone as their primary means of accessing the internet

The majority of individuals inside homeless community reported that they rely on mobile phones for internet access, challenging our assumption that desktop access would be more common.

A classic red British phone booth stands alone in a rural landscape of grassy fields, winding fences, and a gravel road under a partly cloudy sky. A small body of water and rolling hills stretch out in the background, highlighting the booth's striking contrast against the natural surroundings.

Insight

77% of participants reported using a mobile phone as their primary means of accessing the internet

The majority of individuals inside homeless community reported that they rely on mobile phones for internet access, challenging our assumption that desktop access would be more common.

Steam rises from a white pot on a dark kitchen counter, softly backlit by sunlight streaming through a window. A wooden spoon rests inside the pot, suggesting something freshly cooked or simmering in a cozy home setting.

Insight

Soup kitchens were seeing 200+ daily users

Programs like Soup for Soul serve over 200 people daily, highlighting the scale and urgency of food access needs within the city.

Steam rises from a white pot on a dark kitchen counter, softly backlit by sunlight streaming through a window. A wooden spoon rests inside the pot, suggesting something freshly cooked or simmering in a cozy home setting.

Insight

Soup kitchens were seeing 200+ daily users

Programs like Soup for Soul serve over 200 people daily, highlighting the scale and urgency of food access needs within the city.

Steam rises from a white pot on a dark kitchen counter, softly backlit by sunlight streaming through a window. A wooden spoon rests inside the pot, suggesting something freshly cooked or simmering in a cozy home setting.

Insight

Soup kitchens were seeing 200+ daily users

Programs like Soup for Soul serve over 200 people daily, highlighting the scale and urgency of food access needs within the city.

These findings reinforced the importance of designing a mobile-first, low-friction experience—one that meets people where they already are and reflects the realities of their daily lives.

COMPETITIVE ANALYSIS

With a clearer understanding of the end user and the local context in Brantford, we conducted a competitive analysis to establish a baseline for what was already working in the space.

We reviewed existing food-sharing platforms to understand common patterns, feature sets, and engagement models. While several apps addressed food waste directly, an unexpected trend emerged across many of them.

Two hands reach toward each other against a soft gray background, their fingers almost touching in a delicate and intimate gesture. One wrist wears a simple black hair tie, adding a subtle human detail to the minimalist composition.

Competitor Research

Many platforms also allowed users to share items like books, clothing, and furniture

This shift reframed the problem in an important way. These products weren’t just focused on reducing food waste—they were designed to reduce waste overall.

Two hands reach toward each other against a soft gray background, their fingers almost touching in a delicate and intimate gesture. One wrist wears a simple black hair tie, adding a subtle human detail to the minimalist composition.

Competitor Research

Many platforms also allowed users to share items like books, clothing, and furniture

This shift reframed the problem in an important way. These products weren’t just focused on reducing food waste—they were designed to reduce waste overall.

Two hands reach toward each other against a soft gray background, their fingers almost touching in a delicate and intimate gesture. One wrist wears a simple black hair tie, adding a subtle human detail to the minimalist composition.

Competitor Research

Many platforms also allowed users to share items like books, clothing, and furniture

This shift reframed the problem in an important way. These products weren’t just focused on reducing food waste—they were designed to reduce waste overall.

This insight expanded our thinking in two key ways:

  • It revealed a broader mindset around community sharing, not just food donation.

  • It introduced a wider potential user base, including people motivated by sustainability and reuse, not solely food insecurity.

Understanding this pattern helped us position NeedLess more intentionally:

Balancing immediate food access needs with a larger ecosystem of community exchange.

IDENTIFYING STAKEHOLDERS

Before jumping to solutions, we developed a set of user personas to represent the end-user.

These personas helped us clearly articulate user needs, motivations, and decision-making patterns by grounding our work in how different users think, behave, and assess risk.

A person in white clothing crouches at the edge of a body of water, cupping their hands as droplets fall and create ripples. The background glows in a surreal gradient of deep blue, turquoise, and vivid orange, casting an ethereal and dreamlike atmosphere.

Stakeholder

The Giver

A community-minded individual who wants to contribute but carefully weighs safety, privacy, and time constraints. They are willing to participate once trust is established and clear safeguards make giving feel predictable.

A person in white clothing crouches at the edge of a body of water, cupping their hands as droplets fall and create ripples. The background glows in a surreal gradient of deep blue, turquoise, and vivid orange, casting an ethereal and dreamlike atmosphere.

Stakeholder

The Giver

A community-minded individual who wants to contribute but carefully weighs safety, privacy, and time constraints. They are willing to participate once trust is established and clear safeguards make giving feel predictable.

A person in white clothing crouches at the edge of a body of water, cupping their hands as droplets fall and create ripples. The background glows in a surreal gradient of deep blue, turquoise, and vivid orange, casting an ethereal and dreamlike atmosphere.

Stakeholder

The Giver

A community-minded individual who wants to contribute but carefully weighs safety, privacy, and time constraints. They are willing to participate once trust is established and clear safeguards make giving feel predictable.

A man lies on the sidewalk in an urban setting, wrapped in a green sleeping bag and holding a phone, while blurred cars rush past him on the street. A bicycle is locked to a post nearby, and tall office buildings reflect the bustling city life around him.

Stakeholder

The Vulnerable Survivor

A person experiencing homelessness and food insecurity, focused on meeting immediate needs while staying safe. Limited access to technology, literacy challenges, and reliance on intermediaries shape how they interact with digital services.

A man lies on the sidewalk in an urban setting, wrapped in a green sleeping bag and holding a phone, while blurred cars rush past him on the street. A bicycle is locked to a post nearby, and tall office buildings reflect the bustling city life around him.

Stakeholder

The Vulnerable Survivor

A person experiencing homelessness and food insecurity, focused on meeting immediate needs while staying safe. Limited access to technology, literacy challenges, and reliance on intermediaries shape how they interact with digital services.

A man lies on the sidewalk in an urban setting, wrapped in a green sleeping bag and holding a phone, while blurred cars rush past him on the street. A bicycle is locked to a post nearby, and tall office buildings reflect the bustling city life around him.

Stakeholder

The Vulnerable Survivor

A person experiencing homelessness and food insecurity, focused on meeting immediate needs while staying safe. Limited access to technology, literacy challenges, and reliance on intermediaries shape how they interact with digital services.

A silhouette of a person with a backpack stands alone in a dimly lit hallway, illuminated faintly by light coming from a doorway at the far end. The reflective floor mirrors the figure, adding to the moody, contemplative atmosphere.

Stakeholder

The Quiet Striver

A student balancing work, school, and financial instability who alternates between giving and receiving support. While digitally comfortable, concerns around stigma, data access, and privacy strongly influence how they engage.

A silhouette of a person with a backpack stands alone in a dimly lit hallway, illuminated faintly by light coming from a doorway at the far end. The reflective floor mirrors the figure, adding to the moody, contemplative atmosphere.

Stakeholder

The Quiet Striver

A student balancing work, school, and financial instability who alternates between giving and receiving support. While digitally comfortable, concerns around stigma, data access, and privacy strongly influence how they engage.

A silhouette of a person with a backpack stands alone in a dimly lit hallway, illuminated faintly by light coming from a doorway at the far end. The reflective floor mirrors the figure, adding to the moody, contemplative atmosphere.

Stakeholder

The Quiet Striver

A student balancing work, school, and financial instability who alternates between giving and receiving support. While digitally comfortable, concerns around stigma, data access, and privacy strongly influence how they engage.

DESIGN GOALS

With our user data clearly laid out and key market opportunities identified, we shifted focus to synthesizing our findings and defining a clear design direction. While existing exchange apps already address many functional user needs, our goal was not to reinvent these patterns.

Instead, we looked to build upon proven interaction models while identifying gaps where current solutions fell short of supporting broader, community-driven behavior.

Instead, we looked to build upon proven interaction models while identifying gaps where current solutions fell short of supporting broader, community-driven behavior.

Instead, we looked to build upon proven interaction models while identifying gaps where current solutions fell short of supporting broader, community-driven behavior.

This led us to a central design goal:

To create a total community exchange app—a single platform where people could exchange anything and everything.

By removing category and use-case limitations, the product aims to reduce waste at a systemic level while making participation simple, flexible, and inclusive for a wide range of community members.

WIREFRAMING & USER JOURNEY

With the design direction solidified, we moved into defining the structural foundation of the app.

I began by mapping the end-to-end user journey, outlining each step from a user’s first interaction with the app through to a successful exchange.

This allowed us to identify key moments of intent, decision-making, and potential drop-off early on, ensuring the experience remained focused and intuitive throughout.

A flowchart with five yellow boxes in a row, each connected by arrows pointing right. The boxes are labeled, from left to right: "Onboarding," "Create exchange," "Accept helper," "Complete exchange," and "Rate helper." The diagram represents a step-by-step process for users engaging in a helper-based exchange system.
A flowchart with five yellow boxes in a row, each connected by arrows pointing right. The boxes are labeled, from left to right: "Onboarding," "Create exchange," "Accept helper," "Complete exchange," and "Rate helper." The diagram represents a step-by-step process for users engaging in a helper-based exchange system.
A flowchart with five yellow boxes in a row, each connected by arrows pointing right. The boxes are labeled, from left to right: "Onboarding," "Create exchange," "Accept helper," "Complete exchange," and "Rate helper." The diagram represents a step-by-step process for users engaging in a helper-based exchange system.

From there, I translated the journey into low-fidelity wireframes. These early explorations helped us visualize core flows, establish information hierarchy, and validate how users would move between key actions

USER TESTING

Before moving into high-fidelity design, we validated our early thinking by testing the user journey and wireframes through 10 in-person think-aloud sessions.

This approach allowed us to observe how participants interpreted the flow in real time and where uncertainty or friction surfaced naturally.

While we observed 100% task completion across all sessions, participants consistently raised the same concern.

While we observed 100% task completion across all sessions, participants consistently raised the same concern.

While we observed 100% task completion across all sessions, participants consistently raised the same concern.

A silhouette of a man is centered against a bright, circular white light, creating a dramatic halo-like effect. The background is entirely black, emphasizing the contrast between light and shadow.

Insight

Vetting & Verification

Many users questioned how they could trust the people on the other side of the exchange. They wanted reassurance that interactions would be safe, secure, and legitimate, and specifically asked for clearer vetting and validation mechanisms.

A silhouette of a man is centered against a bright, circular white light, creating a dramatic halo-like effect. The background is entirely black, emphasizing the contrast between light and shadow.

Insight

Vetting & Verification

Many users questioned how they could trust the people on the other side of the exchange. They wanted reassurance that interactions would be safe, secure, and legitimate, and specifically asked for clearer vetting and validation mechanisms.

A silhouette of a man is centered against a bright, circular white light, creating a dramatic halo-like effect. The background is entirely black, emphasizing the contrast between light and shadow.

Insight

Vetting & Verification

Many users questioned how they could trust the people on the other side of the exchange. They wanted reassurance that interactions would be safe, secure, and legitimate, and specifically asked for clearer vetting and validation mechanisms.

A black-and-white overhead photo captures people walking across a striped crosswalk, casting long, sharp shadows on the pavement. The mix of light and dark areas highlights the movement and contrast in an urban setting.

Insight

User Adoption & Retention

While many participants expressed a genuine desire to help, they questioned what would motivate people to join initially—and more importantly, what would encourage them to return.

A black-and-white overhead photo captures people walking across a striped crosswalk, casting long, sharp shadows on the pavement. The mix of light and dark areas highlights the movement and contrast in an urban setting.

Insight

User Adoption & Retention

While many participants expressed a genuine desire to help, they questioned what would motivate people to join initially—and more importantly, what would encourage them to return.

A black-and-white overhead photo captures people walking across a striped crosswalk, casting long, sharp shadows on the pavement. The mix of light and dark areas highlights the movement and contrast in an urban setting.

Insight

User Adoption & Retention

While many participants expressed a genuine desire to help, they questioned what would motivate people to join initially—and more importantly, what would encourage them to return.

Together, these insights highlighted a critical gap between usability and adoption.

While participants were able to complete tasks successfully, they needed stronger signals of trust to feel confident participating.

At the same time, users questioned what would motivate them to return over time, reinforcing that trust, visible impact, and meaningful feedback would need to be designed as core elements of the experience, not supporting features.

HIGH-FIDELITY DESIGN

With usability validated and key insights identified, I moved into drafting high-fidelity mockups. The goal at this stage was to translate what we learned from testing into a more complete, realistic experience

In parallel, we ran a focused research and brainstorming session to explore how the product could better support these needs. Rather than adding features for complexity’s sake, we prioritized solutions that reduced risk, increased confidence, and gave users a reason to return.

This process led us to three core features designed to resolve the most pressing concerns uncovered during user testing.

Three mobile phone screens display the onboarding flow for the NEED>LESS app. The first screen shows the sign-in/up page with options to "SIGN IN" or "SIGN UP" and a brief app description. The second screen is the sign-up form asking for full name, email, username, password, and gender selection. The third screen shows a verification step with a message "LET'S GET YOU VERIFIED!" and options to verify via Facebook or Photo I.D.
Three mobile phone screens display the onboarding flow for the NEED>LESS app. The first screen shows the sign-in/up page with options to "SIGN IN" or "SIGN UP" and a brief app description. The second screen is the sign-up form asking for full name, email, username, password, and gender selection. The third screen shows a verification step with a message "LET'S GET YOU VERIFIED!" and options to verify via Facebook or Photo I.D.
Three mobile phone screens display the onboarding flow for the NEED>LESS app. The first screen shows the sign-in/up page with options to "SIGN IN" or "SIGN UP" and a brief app description. The second screen is the sign-up form asking for full name, email, username, password, and gender selection. The third screen shows a verification step with a message "LET'S GET YOU VERIFIED!" and options to verify via Facebook or Photo I.D.

VETTING & VERIFICATION SYSTEM

To create a safe environment for giving and receiving, we introduced a vetting and verification system at sign-up.

Users are required to verify their identity using either a verified Facebook account or a photo of a government-issued ID. This step helps establish legitimacy early, setting a clear baseline of trust across the platform.

Three mobile phone screens show the NEED>LESS app in action. The first screen displays a map with location pins and a user avatar, indicating nearby exchange opportunities. The second screen shows a detailed request with the requester’s name, profile image, item photo, description, and a green "ACCEPT" button. The third screen shows an active exchange in progress between two users, featuring their profile pictures and a map with updated locations.
Three mobile phone screens show the NEED>LESS app in action. The first screen displays a map with location pins and a user avatar, indicating nearby exchange opportunities. The second screen shows a detailed request with the requester’s name, profile image, item photo, description, and a green "ACCEPT" button. The third screen shows an active exchange in progress between two users, featuring their profile pictures and a map with updated locations.
Three mobile phone screens show the NEED>LESS app in action. The first screen displays a map with location pins and a user avatar, indicating nearby exchange opportunities. The second screen shows a detailed request with the requester’s name, profile image, item photo, description, and a green "ACCEPT" button. The third screen shows an active exchange in progress between two users, featuring their profile pictures and a map with updated locations.

RATING SYSTEM

To reinforce accountability over time, we designed a two-way rating system that allows users to evaluate each interaction.

Ratings help surface trustworthy participants while identifying users who may violate community guidelines. This mechanism not only improves safety but also gives the platform a way to actively moderate behavior and protect the community.

Three mobile screens from the NEED>LESS app show the post-exchange experience. The first screen features a rating interface with a user’s name, profile icon, a satisfaction slider, and a “SUBMIT” button. The second screen displays a user profile with a photo, follower and review counts, star rating, bio, and icons for favorites, messaging, and settings. The third screen shows a leaderboard with a ranked list of users by contribution or activity, including profile pictures, usernames, and badge colors.
Three mobile screens from the NEED>LESS app show the post-exchange experience. The first screen features a rating interface with a user’s name, profile icon, a satisfaction slider, and a “SUBMIT” button. The second screen displays a user profile with a photo, follower and review counts, star rating, bio, and icons for favorites, messaging, and settings. The third screen shows a leaderboard with a ranked list of users by contribution or activity, including profile pictures, usernames, and badge colors.
Three mobile screens from the NEED>LESS app show the post-exchange experience. The first screen features a rating interface with a user’s name, profile icon, a satisfaction slider, and a “SUBMIT” button. The second screen displays a user profile with a photo, follower and review counts, star rating, bio, and icons for favorites, messaging, and settings. The third screen shows a leaderboard with a ranked list of users by contribution or activity, including profile pictures, usernames, and badge colors.

GAMIFICATION & ENGAGEMENT

Finally, we addressed the question of long-term participation. While requesting help may be straightforward, giving back requires motivation.

To encourage continued contribution, we introduced a weekly leaderboard where users earn points and badges for successful exchanges.

Top contributors are rewarded with small cash incentives and prizes, reinforcing positive behavior while making participation feel meaningful and rewarding.

REFLECTION

Given more time, I would have liked to run an additional round of user testing to validate the trust and engagement features introduced in the high-fidelity designs.

While these solutions were directly informed by earlier research, testing them with real users would have helped confirm whether they effectively addressed concerns around safety, verification, and motivation.

I also would have explored stronger options for anonymous or low-visibility participation. Throughout the project, it became clear that stigma plays a significant role in how people seek food and services. Designing for greater discretion could further reduce barriers to entry and better support users who may need help but hesitate to ask for it openly.

REVISITING NEEDLESS

In 2022, I revisited NeedLess as a personal project with the goal of sharpening my design skills and re-evaluating earlier decisions through a more experienced lens. This gave me the opportunity to build on the original concept without the constraints of project timelines.

A series of smartphone screens from the NEED>LESS app displays the complete onboarding and sign-up process. The first row includes three illustrated onboarding screens with messages about community service, receiving help, and earning rewards. The second row shows step-by-step registration: entering a phone number, verification code, email, full name, birthday, gender, and profile picture. The final screen welcomes the user to the app with an option to start a tutorial.
A series of smartphone screens from the NEED>LESS app displays the complete onboarding and sign-up process. The first row includes three illustrated onboarding screens with messages about community service, receiving help, and earning rewards. The second row shows step-by-step registration: entering a phone number, verification code, email, full name, birthday, gender, and profile picture. The final screen welcomes the user to the app with an option to start a tutorial.
A series of smartphone screens from the NEED>LESS app displays the complete onboarding and sign-up process. The first row includes three illustrated onboarding screens with messages about community service, receiving help, and earning rewards. The second row shows step-by-step registration: entering a phone number, verification code, email, full name, birthday, gender, and profile picture. The final screen welcomes the user to the app with an option to start a tutorial.

ONBOARDING

I expanded the vetting and verification feature into a fully realized onboarding flow, focusing on clarity, reassurance, and transparency.

The updated process better communicates why verification is required and how user information is protected, helping establish trust from the first interaction.

Five smartphone screens from the NEED>LESS app are angled in a row, showing the full exchange process. The first screen displays a map with nearby requests and icons for categories. The second screen shows a mapped route and task details with a “CANCEL” button. The third screen features an in-app chat between users. The fourth screen shows exchange details with a “COMPLETE” button. The fifth screen presents a rating interface with stars, a compliment option, and a “SUBMIT” button.
Five smartphone screens from the NEED>LESS app are angled in a row, showing the full exchange process. The first screen displays a map with nearby requests and icons for categories. The second screen shows a mapped route and task details with a “CANCEL” button. The third screen features an in-app chat between users. The fourth screen shows exchange details with a “COMPLETE” button. The fifth screen presents a rating interface with stars, a compliment option, and a “SUBMIT” button.
Five smartphone screens from the NEED>LESS app are angled in a row, showing the full exchange process. The first screen displays a map with nearby requests and icons for categories. The second screen shows a mapped route and task details with a “CANCEL” button. The third screen features an in-app chat between users. The fourth screen shows exchange details with a “COMPLETE” button. The fifth screen presents a rating interface with stars, a compliment option, and a “SUBMIT” button.

ONBOARDING

To reduce friction during handoffs, I introduced geo-tracking features that allow users to locate one another more quickly and accurately.

This improvement aimed to make exchanges feel safer, more predictable, and easier to complete—especially in time-sensitive situations.

Revisiting the project reinforced how early research insights can continue to inform stronger solutions over time, and how revisiting past work can reveal new opportunities for improvement.

Close-up of a hand holding a smartphone displaying a navigation app with a route mapped out through Brantford, Ontario, showing a 10-minute travel time to a meeting point. The screen highlights a meeting with “Jane Smith” and a distance of 1.2 km, with a finger pointing at the cancel button on the app interface.
Close-up of a hand holding a smartphone displaying a navigation app with a route mapped out through Brantford, Ontario, showing a 10-minute travel time to a meeting point. The screen highlights a meeting with “Jane Smith” and a distance of 1.2 km, with a finger pointing at the cancel button on the app interface.
Close-up of a hand holding a smartphone displaying a navigation app with a route mapped out through Brantford, Ontario, showing a 10-minute travel time to a meeting point. The screen highlights a meeting with “Jane Smith” and a distance of 1.2 km, with a finger pointing at the cancel button on the app interface.

📮

Stay connected

From time to time, I share updates about new work and the ideas shaping my design story. If you’d like to stay connected, you’re welcome to subscribe.

Avatar
Avatar

Avatar

Avatar

A small group of thoughtful readers

📮

Stay connected

From time to time, I share updates about new work and the ideas shaping my design story. If you’d like to stay connected, you’re welcome to subscribe.

Avatar
Avatar

Avatar

Avatar

A small group of thoughtful readers

📮

Stay connected

From time to time, I share updates about new work and the ideas shaping my design story. If you’d like to stay connected, you’re welcome to subscribe.

Avatar
Avatar

Avatar

Avatar

A small group of thoughtful readers

" Design is not just what it looks like and feels like. Design is how it works "

— Steve Jobs

UX DESIGNER

" Design is not just what it looks like and feels like. Design is how it works "

— Steve Jobs

UX DESIGNER

" Design is not just what it looks like and feels like. Design is how it works "

— Steve Jobs

UX DESIGNER